Wednesday, 11 June 2014

Week 9

Images of individual parts(from the main parts to little parts like screws)  

Completing every parts from the main parts to the little ones like screws and some L plates and holders to reproduce the bucket as close as i can to make i look realistic.


Real image from the site visit:


Rendered image from 3ds Max:

















This are images of the fully completed bucket with texture on it on 3ds max. Providing the whole bucket and some close up view showing every corner of the bucket. And using two different textures, old rusty bucket and the normal painted painted.


Checking the scale when exported to crysis:





This is a trial image of the bucket exported into crysis with the person beside it. Although i modeled the bucket to scale on inventor, it turned out really big when exported to crysis. Maybe because its been exported from three different computer programs (from inventor to 3ds Max and then to crysis).
To solve this problem i had to scale the bucket to make it true to size.

Week 11

Exporting to crysis and fixing material


When i added the additional parts on the bucket i couldn't export it anymore, it was saying that there were degenerate faces. To find out which of the parts was making this problem i had to export them one by one until i got to the part which is causing the problem, i had to convert that part to editable poly and delete those faces to be able to export it.
The export was successful but as my earlier problem the material wasn't showing correctly, it was because i didn't put the materials correctly. This was fixed by using the material option and changing it to crytek shader and making a .mtl file for the bucket material to appear properly on crysis. Also changing the uvw mapping to make the texture to scale and realistic.






making broken buckets
 

  


 







 









I started doing broken buckets as well, using 3ds max and inventor. Putting dents on the bucket, breaking the other parts, bending the holder, etc. After making the broken bucket i exported them to crysis and added material. i then put it to the environment and added some grass and leaves to help in the crysis environment.

Week 13

Link to Final CryENGINE Install
https://www.dropbox.com/s/1ymxkm4zo17zqg5/Aerial_Ropeway_Final.zip
Please note! This is the final CryENGINE install, which contain our 3 Levels. Simply extract and copy to "Program Files" in your C Drive. The three levels refer to "AerialRopeway", "AerialRopewayAnimation" and AerialRopewayExhibition". You can simply open these levels from the "File" menu and "Open" command in the Sandbox. If you have extracted and placed the install in the correct location the shortcut to the Sandbox provide should work.
Level 1, AerialRopeway (Uploaded 03/06/14)
https://www.dropbox.com/s/va9agexm7ix6v9b/Aerial_Ropeway.zip
Level 2, AerialRopewayAnimation (Uploaded 03/06/14)
https://www.dropbox.com/s/6sgv06wspnud8pd/Aerial_Ropeway_Exhibition.zip
Level 3, AerialRopewayExhibition (Uploaded 03/06/14)
https://www.dropbox.com/s/xqeevyebwn94irv/Aerial_Ropeway_Animation.zip


One problem that i had is making the chronolapse screenshot into a timelapse video. I fixed all the settings where to get the images from and where the video will go but the video isn't working. I even asked a friend to do it for me but for some reason it wasn't working as well even tho his one worked perfectly fine. I tried googling some causes for this problem but wasn't lucky enough to find a solution.
Here is a link where i put my images as a zip for my process images:
https://www.mediafire.com/?t5vroioam9rltjb

 






animation inventor assembly
I made this animation after the group presentation using inventor. Which we showed on the client presentation in Katoomba. Which i think was a success cos the clients liked it and said it was really good. Although i don't really know the exact sizes of each part nor how its being manufactured and assembled together i think i kind of got it right how they are assembled together just by looking at the supplied images.
One problem i had with this animation is that the video rendered by inventor was too pixelated, even after changing a few settings and saving it couple of times all videos came out pixelated. I wasn't really able to fix this problem on inventor, so i used another way to save the animation. I recorded the playing animation with my phone and it turned out better than the actual inventor animation.


Group Presentation Reflection - Renumeration

1st presentation
The group that presented did a pretty good presentation. I learned a lot like how the payments depends on the location and what is the difference between working in a company and working as a freelancer. As a freelancer you get all the income, they get the part which the company should be getting but on the other hand being a freelancer is more stressful cos you need to do all the work. Things like looking for a client and all the invoices. You also need a proof of your work hours and send it to the client. one example they gave us was using doctor log when you work. They also showed a graph an interesting graph showing incomes of different occupations.

Overall they did a good presentation giving us some interesting information that was actually important for the future using real life examples to explain the topics better which was really good.

Group Presentation Reflection - Conflict

1st presentation
The first conflict presentation was by my group. Started of with the presentation explaining different types of conflict in different situations. After that we showed a video of those types of conflicts followed by videos on how to avoid or solve them. I think this approach was pretty good cos they understood it more than just listening to the explanation to the meaning of it. We also made the videos in a funny way to catch peoples attention and so we don’t bore them as well which turned out to be effective.
Overall I think we did good but missing some other conflicts that we as a group actually encountered with each member and also conflict with the programs or equipments we are using as well.


2nd presentation

The second group did pretty well on researching about the topic conflict although I couldn’t hear the person presenting properly. As for the video I wasn’t really able to see it as it has been played just on the laptop. But hearing the conversation they were acting and the response from the other audiences I think it was a good video showing conflicts they had in their group.

Week 12

putting buckets all over environment:

After the other members put the boundaries, towers and rope it was finally my turn to put the buckets in. Putting them all through the ropes with a distance approximately 90m apart from each other based on the excel sheet given to us. I used the follow terrain and object, and snaps it to the rope. But because of the earlier issue about the scale of the bucket being really big, i had to rescale them one by one. i also had to rotate them to the way the rope is going.



animation using autokey
The biggest problem i had with this whole project is making the animations work. I did animation on 3ds max on week 9 and now that i tried exporting it the animation doesn't work, the object .cga file and the animation .anm both exported successfully but wasn't working. Even tho on my first trial it worked and was doing exactly the same thing. From 3ds Max exporting it as .fbx file with animation being baked and opening a new max scene to change the position to TCB and then exporting it to crysis. i tried putting it on as geomEntity and putting a flowgraph to it but it wasn't working. i also tried putting it as an animated entity and changing the model to the bucket and animation to the animation being saved with the max file but still wasn't working.
For this reason i had to make a new animation using just autokey for animation rather the "path". This one worked but i lost the tipping part of the bucket and just showed a simple.
There was also a problem with the cryEngine program that is keeps crashing after the animation was there which was the reason why i couldn't edit and make it further more. And i also run out of time as waiting for the other members to finish because we can only work on it one at a time and sharing the file on dropbox took a lot of time syncing as well.

Week 10

trying to make the rope look like its moving:
From the individual milestone i was told to make the rope looks like its moving from the wind and also make the rope follow the position of the bucket to make it look like the bucket is heavy and the rope is being tensioned. Which i actually misunderstood and all i have to do was not to make the bucket look like its tilting.
But before that was cleared here is a video trying to make the rope look like its moving by using Massfx tool and cloth modification on 3ds Max. Just playing around with its settings.




animation tipping bucket


Because i have to wait for the boundaries and the towers to be on the crysis environment before i can put my buckets in i decided to start with the animation. getting the unfinished northern terminal from Roschelle i had to quickly put ropes and the rails in to have a try on animation using the option "path" to make the bucket follow the rope and the carriage follow the rail. The 3ds Max animation was a success showing the bucket moving along the rope and then the bucket tipping what it is carrying and dropping it to the carriage and then the carriage will deliver it further.
 

putting the towers in max animating moving bucket
Another animation that i had to do was animation of the buckets running through the rope, i tried this by using a captured image given showing where the ropes go and the slope of the land. This became my reference in putting the towers in for my animation.




Tuesday, 6 May 2014

Group Presentation Reflection - Intellectual Property

1st presentation
The presentation was informative in both video and presentation slide. Although some of the text on the video is hard to read because it went really fast and the font color and its background does not go very well which made some of the information provided meaningless as I wasn't able to read it.

2nd presentation
The second presentation did well in both video and presentation. The video was interesting which encouraged me to watch throughout the end of it, it was also informative explaining what we should do to protect our property/idea. The presentation explained well what kind of IP applies to the project they were doing.

Monday, 5 May 2014

Week 8

While waiting for the towers to be placed in the crysis environment I started doing the northern terminal. The hard part about the northern terminal is figuring out where each poles go and how far are they to each other as we are not given any dimensions. All we have is one photo which we have to base all our modeling from. At first i me and Roschelle tried sketching it but it wasn't much of help. and then using 3ds Max we tried putting  plane and placing the photo given to us as a background and follow where each poles go, while doing that i realize the poles are actually aligned to each other, it was just the angle of the photo that makes it looks like it has different distances. After that i passed the model to Roschelle for her to finish the rest of it and add texture.

After that i started researching for tutorials on how to make an animations. The easiest way i was told was to do the animation on 3ds Max and then export it to crysis. I did the animation by drawing a spline and making the bucket follow the spline by changing the position of the bucket into "path". And playing with the settings like the frame rate to fix the animation.
After that i had to export the file as an .fbx file and bake the animations and put it on a new 3ds Max scene. This new scene was needed to be able to change the position of the bucket to "TCB" to be able to make the anition work on crysis.

After animating on 3ds Max I exported the bucket plus its animation into crysis and it was working properly. The problem i encountered during the process of importing the animation from 3ds Max to crysis is missing materials. After those were fixed i noticed that the materials are still not working correctly. I think that when i was doing the steps needed to be able to export the animation to crysis the model gained some unnecessary lines. 

I tried fixing it by going back to 3ds Max and delete those lines and export it again to crysis but i couldn't export it anymore and still in the process of figuring out how to fix it.


Starting the northern terminal by putting the poles in:





This is a video of the test animation i did on 3ds Max:




Here is the test animation on crysis:





Image of the buckets texture:
















NOTE: Used Chronolapse for screenshots but it wasn't working when i tried making them a video. I can provide necessary images for the works i have done.

Sunday, 4 May 2014

Mid Sem-Break

This week me and Jesharelah started editing the videos for presentation.

Week 7

This week is a non teaching teaching week but our group decided to meet up and do some work. we started researching about our group topic presentation "Conflict". We also started filming for our short video needed for the presentation.

As for the actual project i started putting materials on the bucket using 3ds Max. making two versions, one with a rusty old look and the other as a new bucket.












Sunday, 13 April 2014

Group Presentation Reflection - Communication

1st presentation
The overall presentation was good, the video shows examples of different communication types. It also shows the positives and negatives of each type of communication and misunderstandings that could be develop from it.
The presentation slide on the other hand was not that good. Texts were too long and people wouldn’t bother reading it, or if they do they won’t have enough time to read it or text fonts are too small to be read.
In general it was still a good presentation as they provided good information about the topic.

2nd presentation
The form of the video was something new and interesting, they provided pretty good information although the text on the video were too long as well. But in general they did manage to explain different kinds of communications.

3rd presentation

The presentation was good, the animation used was really catchy and something that would get someones attention and not make them bored while watching but I think it was mostly focused on the process of their work instead of the topic “Communication”.

Week 6

Continued modelling the rest of the parts of the bucket that are a bit harder as there are more details to it.
Modeling parts of the bucket using the program inventor was really good, I did not have any program problems, maybe it was remembering how to use it is the only difficult thing about it. The biggest problem i encountered while modeling is figuring out the sizes of the parts as i was only basing it on the images supplied to us. I started of by sketching the main parts and then writing the sizes of the small details to it, like the holes on each part, how big the holes are and how far apart are they to each other to make it the same as the next part which will later on be connected to it to fit them on to each other.
After modeling the main parts i had to assemble them together, this is the hard part as i have to choose the right "constraints" to be use to make the part connect to each other and stay to the right position. Each part usually need 2 or more constraint to make them stay in the right place and prevent them to be moving around or rotating(for the parts that does not need rotation). For some parts i have to make an invisible plane cos they are on an angle or needs to offset.


 

 

After modeling all the parts I started assembling all the parts together.






Importing inventor assembled file into 3ds Max.