Tuesday, 6 May 2014

Group Presentation Reflection - Intellectual Property

1st presentation
The presentation was informative in both video and presentation slide. Although some of the text on the video is hard to read because it went really fast and the font color and its background does not go very well which made some of the information provided meaningless as I wasn't able to read it.

2nd presentation
The second presentation did well in both video and presentation. The video was interesting which encouraged me to watch throughout the end of it, it was also informative explaining what we should do to protect our property/idea. The presentation explained well what kind of IP applies to the project they were doing.

Monday, 5 May 2014

Week 8

While waiting for the towers to be placed in the crysis environment I started doing the northern terminal. The hard part about the northern terminal is figuring out where each poles go and how far are they to each other as we are not given any dimensions. All we have is one photo which we have to base all our modeling from. At first i me and Roschelle tried sketching it but it wasn't much of help. and then using 3ds Max we tried putting  plane and placing the photo given to us as a background and follow where each poles go, while doing that i realize the poles are actually aligned to each other, it was just the angle of the photo that makes it looks like it has different distances. After that i passed the model to Roschelle for her to finish the rest of it and add texture.

After that i started researching for tutorials on how to make an animations. The easiest way i was told was to do the animation on 3ds Max and then export it to crysis. I did the animation by drawing a spline and making the bucket follow the spline by changing the position of the bucket into "path". And playing with the settings like the frame rate to fix the animation.
After that i had to export the file as an .fbx file and bake the animations and put it on a new 3ds Max scene. This new scene was needed to be able to change the position of the bucket to "TCB" to be able to make the anition work on crysis.

After animating on 3ds Max I exported the bucket plus its animation into crysis and it was working properly. The problem i encountered during the process of importing the animation from 3ds Max to crysis is missing materials. After those were fixed i noticed that the materials are still not working correctly. I think that when i was doing the steps needed to be able to export the animation to crysis the model gained some unnecessary lines. 

I tried fixing it by going back to 3ds Max and delete those lines and export it again to crysis but i couldn't export it anymore and still in the process of figuring out how to fix it.


Starting the northern terminal by putting the poles in:





This is a video of the test animation i did on 3ds Max:




Here is the test animation on crysis:





Image of the buckets texture:
















NOTE: Used Chronolapse for screenshots but it wasn't working when i tried making them a video. I can provide necessary images for the works i have done.

Sunday, 4 May 2014

Mid Sem-Break

This week me and Jesharelah started editing the videos for presentation.

Week 7

This week is a non teaching teaching week but our group decided to meet up and do some work. we started researching about our group topic presentation "Conflict". We also started filming for our short video needed for the presentation.

As for the actual project i started putting materials on the bucket using 3ds Max. making two versions, one with a rusty old look and the other as a new bucket.