From the individual milestone i was told to make the rope looks like its moving from the wind and also make the rope follow the position of the bucket to make it look like the bucket is heavy and the rope is being tensioned. Which i actually misunderstood and all i have to do was not to make the bucket look like its tilting.
But before that was cleared here is a video trying to make the rope look like its moving by using Massfx tool and cloth modification on 3ds Max. Just playing around with its settings.
But before that was cleared here is a video trying to make the rope look like its moving by using Massfx tool and cloth modification on 3ds Max. Just playing around with its settings.
animation tipping bucket
Because i have to wait for the boundaries and the towers to be on the crysis environment before i can put my buckets in i decided to start with the animation. getting the unfinished northern terminal from Roschelle i had to quickly put ropes and the rails in to have a try on animation using the option "path" to make the bucket follow the rope and the carriage follow the rail. The 3ds Max animation was a success showing the bucket moving along the rope and then the bucket tipping what it is carrying and dropping it to the carriage and then the carriage will deliver it further.
putting the towers in max animating moving bucket
Another
animation that i had to do was animation of the buckets running through
the rope, i tried this by using a captured image given showing where
the ropes go and the slope of the land. This became my reference in
putting the towers in for my animation.

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