After the other members put the boundaries, towers and rope it was finally my turn to put the buckets in. Putting them all through the ropes with a distance approximately 90m apart from each other based on the excel sheet given to us. I used the follow terrain and object, and snaps it to the rope. But because of the earlier issue about the scale of the bucket being really big, i had to rescale them one by one. i also had to rotate them to the way the rope is going.
animation using autokey
The biggest problem i had with this whole project is making the animations work. I did animation on 3ds max on week 9 and now that i tried exporting it the animation doesn't work, the object .cga file and the animation .anm both exported successfully but wasn't working. Even tho on my first trial it worked and was doing exactly the same thing. From 3ds Max exporting it as .fbx file with animation being baked and opening a new max scene to change the position to TCB and then exporting it to crysis. i tried putting it on as geomEntity and putting a flowgraph to it but it wasn't working. i also tried putting it as an animated entity and changing the model to the bucket and animation to the animation being saved with the max file but still wasn't working.
For this reason i had to make a new animation using just autokey for animation rather the "path". This one worked but i lost the tipping part of the bucket and just showed a simple.
There was also a problem with the cryEngine program that is keeps crashing after the animation was there which was the reason why i couldn't edit and make it further more. And i also run out of time as waiting for the other members to finish because we can only work on it one at a time and sharing the file on dropbox took a lot of time syncing as well.

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